“We’re getting a kind of renaissance of gaming, playing games and creating games‚” said John Stacy, executive director of the Game Manufacturer’s Association. “It’s been amazing seeing the growth in our industry over the last five to 10 years, and projecting forward, we’re going to double in revenue in the next five years.”
The Game Manufacturer’s Association, or GAMA, is based in Columbus and has about 1200 members in 21 countries worldwide. The organization also annually hosts Origins Game Fair in Columbus, which in 2023 drew 16,000 attendees. The organization has approximately 200 member game companies, stores and gaming clubs in Ohio alone.
“The Midwest has a huge gaming presence,” Stacy said. “The southern Ohio area has so many people that are interested in games and playing games and designing games. It’s really a hotbed of our industry, which is phenomenal.”
The board gaming industry still pales in comparison to video games. However, the popularity of physical games, as well as gaming hangout spots, and the growth of events like Origins show that demand for in-person gaming experiences is alive and growing.
“I think it’s a reaction to all the overstimulation, of all the digital things in our lives,” Stacy said. “People want to disengage from that and connect with people, and the best way to do that is around a table, having a communal experience with somebody else, whether it’s a family member or a friend or a total stranger at a convention.”
Like many things, COVID accelerated an existing trend. While the world was increasingly going more digital, people also turned to board games and other analog activities to do with their families during lockdown.
“Even a few years before COVID started, lots more people were coming out and looking for other interesting board games, something other than Monopoly and Sorry,” said Steve Nordmeyer, owner of Puzzles Plus in Southwest Ohio. “When we bought the store back in 2017, the store did about 75 to 80% jigsaw puzzle sales. Now, about 40 to 45% of our business is the board games and other stuff. Our jigsaw puzzles are now still over half of our business, but only just over half.”
Sales of board games and puzzles remained steady during the pandemic years, Nordmeyer said, enough that he was able to pay his staff through lockdown with curbside pickup sales. Over the course of the 2020 shutdown, the store was reduced to about 20% of its total inventory.
“At the end of those seven weeks, we knew which jigsaw puzzles we never wanted to order again, because they were whichever ones people didn’t even want to buy during COVID,” he joked.
Rise of indie board game publishers
The seeds of the current trend were planted in the 1980s, when an influx of thematic European-style strategy games to the American market changed how people thought about board game design, Stacy said. Games like Settlers of Catan, as well as the rise in popularity of Dungeons and Dragons and other role-playing games, challenged existing ideas of what board games could be.
Now, those games, as well as Dungeons and Dragons, are seeing a resurgence.
“It just really changed the industry completely, and people been expanding on that ever since,” Stacy said. “So we’re finally getting to become a mature industry. Not quite, but almost.”
Much of the growth in board game market share comes from independent designers and publishers, as crowdfunding platforms like Kickstarter and Gamefound have fueled a golden age of self-publishing for board gamers.
Husband and wife duo Holly and Travis Hancock, founders of Façade Games, have run several successful Kickstarters and have published five board games in their Dark Cities series, the boxes of which are disguised as antique books. The look partially to stand out in a crowded market, and to give families something they’d be proud to have on their shelves.
“Growing up, I have a big family, and a lot of our game boxes would get smashed and the game would get ruined,” Travis Hancock said. “It’s like you’re opening the pages of history, and helping people feel more immersed in the game.”
The Beavercreek couple launched their first game, Salem, on Kickstarter in 2015 with a modest goal of $6,000. In the end, more than 3,400 backers pledged a total $103,347 to bring the social deduction and strategy game to home game shelves across the country.
Additionally, in 2020 during the height of the pandemic, Façade Games brought Bristol 1350 to the platform, a game about racing out of the namesake coastal British town to escape the Black Death. That crowdfunding campaign raising nearly $1 million.
“We just try to make good games. They’re relatively simple, easy to pick up,” he said. “I think because they have large player counts, you can invite your friends over to play, and if they like it, then maybe they buy it and share it with new group of friends.”
The two have since quit their jobs and are designing games and running their business full time, doing roughly $500,000 in sales annually.
Katrina Thurman and Avery Pershing, of Xenia, founded Dusty Tophat Games in 2016. The brother and sister duo ran a small Kickstarter for their tongue-in-cheek card game, Butts in Space, based on their mobile app of the same humorous name. The game has since jumped to be in the top 100 best-selling games on Amazon.
“Families will post pictures on social media and tag us, it’s really cool to see people playing your game, and it’s cool to see you’re a part of other people’s game nights,” Thurman said.
Dusty Tophat has since published three more titles, including Ultimate Aquarium, a game where players collect colorful fish to build their titular aquarium, earlier this year.
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